'posisi mata
Dim pmatax# = 0
Dim pmatay# = 0
Dim pmataz# = 4
'posisi titik pandang
Dim ppandangx# = 0
Dim ppandangy# = 0
Dim ppandangz# = -4
Dim kecepatan# = 0.01
'variabel untuk menyimpan gambar tekstur
Dim tekstur
tekstur = loadmipmaptexture("gbr/udinus.jpg")
Dim tekstur2
tekstur2 = loadmipmaptexture("gbr/kayu.jpg")
Dim tekstur3
tekstur3 = loadmipmaptexture("gbr/dinding.jpg")
Dim tekstur4
tekstur4 = loadmipmaptexture("gbr/bunga.jpg")
Dim tekstur5
tekstur5 = loadmipmaptexture("gbr/blue.jpg")
'beritahu bahwa akan menggunakan tekstur
glEnable(gl_texture_2d)
while true
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluLookAt(pmatax#, pmatay#, pmataz#, ppandangx#, ppandangy#, ppandangz#, 0,1,0) 'posisi mata, posisi titik pandang, vektor up (0,1,0)
glBindTexture(gl_texture_2d, tekstur3)
glBegin(GL_QUADS) 'sisi depan
'glColor3f(1,0,0) 'warna merah
glTexCoord2d(1,1)
glVertex3f(1, 1, -1) 'kanan atas
'glColor3f(0,1,0) 'warna hijau
glTexCoord2d(0,1)
glVertex3f(-1, 1, -1) 'kiri atas
'glColor3f(0,0,1) 'warna biru
glTexCoord2d(0,0)
glVertex3f(-1, -1, -1) 'kiri bawah
'glColor3f(1,1,0) 'warna kuning
glTexCoord2d(1,0)
glVertex3f(1, -1, -1)'kanan bawah
glEnd()
glBindTexture(gl_texture_2d, tekstur)
glBegin(GL_QUADS) 'sisi belakang
'glColor3f(0,1,0) 'warna hijau
glTexCoord2d(1,1)
glVertex3f(1, 1, 1) 'kanan atas
'glColor3f(1,0,0) 'warna merah
glTexCoord2d(0,1)
glVertex3f(-1, 1, 1) 'kiri atas
'glColor3f(0,0,1) 'warna biru
glTexCoord2d(0,0)
glVertex3f(-1, -1, 1) 'kiri bawah
'glColor3f(1,1,0) 'warna kuning
glTexCoord2d(1,0)
glVertex3f(1, -1, 1)'kanan bawah
glEnd()
glBindTexture(gl_texture_2d, tekstur2)
glBegin(GL_QUADS) 'sisi atas
'glColor3f(0,1,0) 'warna hijau
glTexCoord2d(0,1)
glVertex3f(1, 1, -1) 'kanan depan
'glColor3f(1,0,0) 'warna merah
glTexCoord2d(0,0)
glVertex3f(1, 1, 1) 'kanan belakang
'glColor3f(0,0,1) 'warna biru
glTexCoord2d(1,0)
glVertex3f(-1, 1, 1) 'kiri belakang
'glColor3f(1,1,0) 'warna kuning
glTexCoord2d(1,1)
glVertex3f(-1, 1, -1)'kiri depan
glEnd()
glBindTexture(gl_texture_2d, tekstur4)
glBegin(GL_QUADS) 'sisi bawah
'glColor3f(0,1,0) 'warna hijau
glTexCoord2d(0,1)
glVertex3f(1, -1, -1) 'kanan depan
'glColor3f(1,0,0) 'warna merah
glTexCoord2d(0,0)
glVertex3f(1, -1, 1) 'kanan belakang
'glColor3f(0,0,1) 'warna biru
glTexCoord2d(1,0)
glVertex3f(-1, -1, 1) 'kiri belakang
'glColor3f(1,1,0) 'warna kuning
glTexCoord2d(1,1)
glVertex3f(-1, -1, -1)'kiri depan
glEnd()
glBindTexture(gl_texture_2d, tekstur5)
glBegin(GL_QUADS) 'sisi kanan
'glColor3f(0,1,0) 'warna hijau
glTexCoord2d(1,0)
glVertex3f(1, 1, -1) 'atas depan
'glColor3f(1,0,0) 'warna merah
glTexCoord2d(0,0)
glVertex3f(1, 1, 1) 'atas belakang
'glColor3f(0,0,1) 'warna biru
glTexCoord2d(0,1)
glVertex3f(1, -1, 1) 'bawah belakang
'glColor3f(1,1,0) 'warna kuning
glTexCoord2d(1,1)
glVertex3f(1, -1, -1)'bawah depan
glEnd()
swapBuffers()
if scankeydown(VK_RIGHT) then
pmatax# = pmatax# + kecepatan#
' ppandangx# = ppandangx# + kecepatan#
elseif scankeydown(VK_LEFT) then
pmatax# = pmatax# - kecepatan#
' ppandangx# = ppandangx# - kecepatan#
endif
if scankeydown (VK_UP) then
pmatay# = pmatay# + kecepatan#
' ppandangx# = ppandangy# + kecepatan#
elseif scankeydown (VK_DOWN) then
pmatay# = pmatay# - kecepatan#
' ppandangx# = ppandangy# - kecepatan#
endif
wend
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